Wurfel Engine
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E

editorHasMapCopy() - Static method in class com.BombingGames.WurfelEngine.WE
 
EngineView - Class in com.BombingGames.WurfelEngine.Core
A view which is not dependend on the currently active game.
EngineView() - Constructor for class com.BombingGames.WurfelEngine.Core.EngineView
 
enter() - Method in class com.BombingGames.WurfelEngine.Core.Console
when a message is entered
enter() - Method in class com.BombingGames.WurfelEngine.Core.Controller
 
enter() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
Should be called when the manager becomes active.
enter() - Method in class com.BombingGames.WurfelEngine.Core.GameView
 
EntitySpawner - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
The entitty spawner spawns an entity when a character steps on it.
EntitySpawner(int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.EntitySpawner
 
equipWeapon(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
Gives the player a weapon.
executeCommand(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
Tries executing a command
exit() - Method in class com.BombingGames.WurfelEngine.Core.Controller
should get called when you leave the editor
exit() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
 
explode() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.ExplosiveBarrel
Explodes the barrel.
Explosion - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
 
Explosion(int, Camera) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
 
ExplosiveBarrel - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An example for a special block: barrel block which can explode
ExplosiveBarrel(int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.ExplosiveBarrel
Create a explosive barrel.
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Wurfel Engine

Copyright © 2010-2014 Benedikt Vogler