Wurfel Engine
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AbstractEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An entity is a game object wich is self aware that means it knows it's position.
AbstractEntity(int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Create an abstractEntity.
AbstractGameObject - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An AbstractGameObject is something wich can be found in the game world.
AbstractGameObject(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Creates an object.
AbstractPosition - Class in com.BombingGames.WurfelEngine.Core.Map
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AbstractPosition(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
With custom reference
AbstractPosition() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
With the currently loaded top left chunk.
act(float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
 
action() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
 
add(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
Adds a message with the sender "System"
add(String, String) - Method in class com.BombingGames.WurfelEngine.Core.Console
 
add(String, String, int) - Method in class com.BombingGames.WurfelEngine.Core.Console
 
addCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Add a camera.
addCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
 
addInputProcessor(InputProcessor) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
Add an inputProcessor to the views.
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
Add a vector to the position.
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Add a vector to the coordinates.
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
 
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Add a vector to the coordinates.
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Add a vector to the position
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Add a vector to the position
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
AirGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
A simple generator who returns only air.
AirGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.AirGenerator
 
Animatable - Interface in com.BombingGames.WurfelEngine.Core.Gameobjects
An object wich is animatable.
AnimatedBlock - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A block who has an animation.
AnimatedBlock(int, int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
Create this Block with an array wich has the time of every animation step in ms in it.
AnimatedEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An entity wich is animated.
AnimatedEntity(int, int, int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
Create an entity with an animation with an array wich has the time of every animation step in ms in it.
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Wurfel Engine

Copyright © 2010-2014 Benedikt Vogler