Wurfel Engine
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C

calcSimpleLight() - Static method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
Calculates the light level based on the sun shining straight from the top
Camera - Class in com.BombingGames.WurfelEngine.Core
Creates a virtual camera wich displays the game world on the viewport.
Camera(int, int, int, int, GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a camera pointing at the middle of the map.
Camera(GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a fullscale camera pointing at the middle of the map.
Camera(Coordinate, int, int, int, int, GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Create a camera focusin a specific coordinate.
Camera(AbstractEntity, int, int, int, int, GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a camera focusing an entity.
Chunk - Class in com.BombingGames.WurfelEngine.Core.Map
A Chunk is filled with many Blocks and is a part of the map.
Chunk() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a Chunk filled with empty cells (likely air).
Chunk(String, int, int, Generator) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a chunk by trying to load and if this fails it generates a new one.
Chunk(int, int, Generator) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a chunk by generating a new one.
CHUNKFILESUFFIX - Static variable in class com.BombingGames.WurfelEngine.Core.Map.Chunk
The suffix of a chunk files.
clampToMap() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Clamps x and y coordiantes if outside of map.
clampToMapIncludingZ() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
 
classInit() - Static method in class com.BombingGames.WurfelEngine.Core.GameView
Shoud be called before the object get initialized.
clearBeforeRendering() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
clearing the screen is ~5-10% slower than without.
clone() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
clone() - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
Clones the map.
close() - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
 
ColorGUI - Class in com.BombingGames.WurfelEngine.MapEditor
Shows the current "color"(block) selection in the editor.
ColorGUI(Stage) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.ColorGUI
 
com.BombingGames.WurfelEngine - package com.BombingGames.WurfelEngine
 
com.BombingGames.WurfelEngine.Core - package com.BombingGames.WurfelEngine.Core
 
com.BombingGames.WurfelEngine.Core.BasicMainMenu - package com.BombingGames.WurfelEngine.Core.BasicMainMenu
This package provies a basic main menu.
com.BombingGames.WurfelEngine.Core.Gameobjects - package com.BombingGames.WurfelEngine.Core.Gameobjects
Game Objects are objects liek entities and block which can be found in the map.
com.BombingGames.WurfelEngine.Core.LightEngine - package com.BombingGames.WurfelEngine.Core.LightEngine
 
com.BombingGames.WurfelEngine.Core.Loading - package com.BombingGames.WurfelEngine.Core.Loading
 
com.BombingGames.WurfelEngine.Core.Map - package com.BombingGames.WurfelEngine.Core.Map
 
com.BombingGames.WurfelEngine.Core.Map.Generators - package com.BombingGames.WurfelEngine.Core.Map.Generators
 
com.BombingGames.WurfelEngine.MapEditor - package com.BombingGames.WurfelEngine.MapEditor
 
com.BombingGames.WurfelEngine.shooting - package com.BombingGames.WurfelEngine.shooting
 
Configuration - Class in com.BombingGames.WurfelEngine.Core
The configuration should include most of the game's specific options.
Configuration() - Constructor for class com.BombingGames.WurfelEngine.Core.Configuration
 
Console - Class in com.BombingGames.WurfelEngine.Core
The message system can manage&show messages (Line).
Console(Skin, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Console
 
construct(String, String[]) - Static method in class com.BombingGames.WurfelEngine.WE
Create a new instance of the engine.
Controllable - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
 
Controllable(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Controllable
 
Controller - Class in com.BombingGames.WurfelEngine.Core
A controller manages the map and the game data.
Controller() - Constructor for class com.BombingGames.WurfelEngine.Core.Controller
 
Coordinate - Class in com.BombingGames.WurfelEngine.Core.Map
A coordinate is a reference to a specific cell in the map.
Coordinate(int, int, int, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Creates a coordiante refering to the given position on the map.
Coordinate(int, int, float, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Creates a coordiante.
Coordinate(Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Creates a new coordinate from an existing coordinate
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
 
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
create() - Method in class com.BombingGames.WurfelEngine.WE
You don't have to manually call this method.
createBasicInstance(int) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
You can create a basic block if its id is not reserved.
createMapFile(String) - Static method in class com.BombingGames.WurfelEngine.Core.Map.Map
Should create a new map file.
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Wurfel Engine

Copyright © 2010-2014 Benedikt Vogler