Wurfel Engine
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damage(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
called when gets damage
damage(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
returns true if block got damaged
debugObjects() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
 
DesktopLauncher - Class in com.BombingGames.WurfelEngine
A test class for starting the engine.
DesktopLauncher() - Constructor for class com.BombingGames.WurfelEngine.DesktopLauncher
 
destroy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
destroys the block at the current position, replacing by air.
DevTools - Class in com.BombingGames.WurfelEngine.Core
The FPS diagramm collects some fps values and creates a diagram and analyzes it.
DevTools(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.DevTools
 
dispose() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
dispose() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
dispose() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Deletes the object from the map.
dispose() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
dispose() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
dispose() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
dispose() - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
 
dispose() - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
disposeClass() - Static method in class com.BombingGames.WurfelEngine.Core.Controller
 
distanceTo(Point) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
distanceTo(IsSelfAware) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
distanceToHorizontal(Point) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
checks only x and y.
distanceToHorizontal(IsSelfAware) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
checks only x and y.
draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.TestActor
 
draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
 
draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.MapButton
 
draw(Batch, float, float, float, float) - Method in class com.BombingGames.WurfelEngine.MapEditor.BlockDrawable
 
drawString(String, int, int, boolean) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Draw a string using the last active color.
drawString(String, int, int, Color) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Draw a string in a color.
drawText(String, int, int, Color) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Draw multi-lines with this method
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Wurfel Engine

Copyright © 2010-2014 Benedikt Vogler