- unfocusInputProcessor() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
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Reset that every input processor works again.
- unpackMap(String, InputStream) - Static method in class com.BombingGames.WurfelEngine.Core.WorkingDirectory
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unpacks a map to working directory
- update(int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuController
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updates screen logic
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
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- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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Updates the camera.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Console
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Updates the Message System.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Controller
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Main method which is called every refresh.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
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Updates the diagramm
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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Updates the logic of the object.
- update(float, int, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
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updates the block and the animation.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
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updates the entity and the animation.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.BenchmarkBall
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- update(float, int, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Update the block.
- update(float, int, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntitySpawner
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- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
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- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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Updates the character.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
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- update(float, int, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Sea
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- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
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- update(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
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Updates thhe selection using the screen position of the cursor.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
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- update(float) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Updates every camera and everything else which must be updated.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
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- update(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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- update(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
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- update(float) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- update(float) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
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Manages the weapon
- updateAndRender(float) - Static method in class com.BombingGames.WurfelEngine.WE
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updates and render the global things e.g. the console
- updateStaticUpdates(float) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Place you static update methods here.
- useFog() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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Should the blocks get rendered with fog?
- useLightEngine() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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- useScalePrototype() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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