Wurfel Engine
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R

raycast(Vector3, float, Camera, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Trace a ray through the map until ray hits non air block.
rayCastingClipping() - Method in class com.BombingGames.WurfelEngine.Core.Camera
Filters every Block (and side) wich is not visible.
reload() - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
 
render(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
render(Camera, BitmapFont, SpriteBatch, ShapeRenderer) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
Renders the menu item.
render(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
render(boolean) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
renders the scene
render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Camera
Renders the viewport
render(SpriteBatch) - Method in class com.BombingGames.WurfelEngine.Core.Console
Draws the Messages
render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
Renders the diagramm
render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
renders using it's saved postion
render(View, Camera, AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Draws an object in the color of the light engine and with the lightlevel.
render(View, Camera, AbstractPosition, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Draws an object in the color of the light engine and with the lightlevel.
render(View, Camera, AbstractPosition, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Draws an object if it is not hidden and not clipped.
render(View, Camera, AbstractPosition, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Draws an object if it is not hidden and not clipped.
render(View, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Renders at a custom position with the global light.
render(View, int, int, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Renders at a custom position with the global light.
render(View, int, int, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Renders at a custom position with a custom light.
render(View, Camera, AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
 
render(View, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
Render the whole block at a custom position.
render(View, int, int, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
 
render(View, int, int, Color, float, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
Renders the whole block at a custom position with a scale.
render(View, int, int, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
render(float) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
render() - Method in class com.BombingGames.WurfelEngine.Core.GameView
Main method which is called every time and renders everything.
render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
Shows the data of the light engine in diagramms.
render(float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.Map.Minimap
Renders the Minimap.
render() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
 
render(GameView) - Method in class com.BombingGames.WurfelEngine.MapEditor.Navigation
 
renderBig(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
Renders a big version of the image
renderData(boolean) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
Should diagrams be rendered showing the data of the LE.
RenderDataDTO - Class in com.BombingGames.WurfelEngine.Core
Saves the information for the rendering.
RenderDataDTO(AbstractGameObject, AbstractPosition) - Constructor for class com.BombingGames.WurfelEngine.Core.RenderDataDTO
Create an Renderobject with a regular Block in the map
renderSide(View, Camera, AbstractPosition, Sides, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
Render a side of a block at the position of the coordinates.
renderSide(View, Camera, AbstractPosition, Sides, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
Render a side of a block at the position of the coordinates.
renderSide(View, int, int, Sides) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
Ignores lightlevel.
renderSide(View, int, int, Sides, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
Draws a side of a block at a custom position.
resetDrawCalls() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Reset couner for this frame
resetInputProcessors() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
Resets the input processors.
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
Should be called when resized
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
should be called when the window get resized
resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
resume() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
resume() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
resume() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
resume() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
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Wurfel Engine

Copyright © 2010-2014 Benedikt Vogler