- calcSimpleLight() - Static method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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Calculates the light level based on the sun shining straight from the top
- Camera - Class in com.BombingGames.WurfelEngine.Core
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Creates a virtual camera wich displays the game world on the viewport.
- Camera(int, int, int, int, GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
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Creates a camera pointing at the middle of the map.
- Camera(GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
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Creates a fullscale camera pointing at the middle of the map.
- Camera(Coordinate, int, int, int, int, GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
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Create a camera focusin a specific coordinate.
- Camera(AbstractEntity, int, int, int, int, GameView, Controller) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
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Creates a camera focusing an entity.
- Chunk - Class in com.BombingGames.WurfelEngine.Core.Map
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A Chunk is filled with many Blocks and is a part of the map.
- Chunk() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
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Creates a Chunk filled with empty cells (likely air).
- Chunk(String, int, int, Generator) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
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Creates a chunk by trying to load and if this fails it generates a new one.
- Chunk(int, int, Generator) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
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Creates a chunk by generating a new one.
- CHUNKFILESUFFIX - Static variable in class com.BombingGames.WurfelEngine.Core.Map.Chunk
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The suffix of a chunk files.
- clampToMap() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Clamps x and y coordiantes if outside of map.
- clampToMapIncludingZ() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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- classInit() - Static method in class com.BombingGames.WurfelEngine.Core.GameView
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Shoud be called before the object get initialized.
- clearBeforeRendering() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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clearing the screen is ~5-10% slower than without.
- clone() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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- clone() - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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Clones the map.
- close() - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
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- ColorGUI - Class in com.BombingGames.WurfelEngine.MapEditor
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Shows the current "color"(block) selection in the editor.
- ColorGUI(Stage) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.ColorGUI
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- com.BombingGames.WurfelEngine - package com.BombingGames.WurfelEngine
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- com.BombingGames.WurfelEngine.Core - package com.BombingGames.WurfelEngine.Core
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- com.BombingGames.WurfelEngine.Core.BasicMainMenu - package com.BombingGames.WurfelEngine.Core.BasicMainMenu
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This package provies a basic main menu.
- com.BombingGames.WurfelEngine.Core.Gameobjects - package com.BombingGames.WurfelEngine.Core.Gameobjects
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Game Objects are objects liek entities and block which can be found in the map.
- com.BombingGames.WurfelEngine.Core.LightEngine - package com.BombingGames.WurfelEngine.Core.LightEngine
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- com.BombingGames.WurfelEngine.Core.Loading - package com.BombingGames.WurfelEngine.Core.Loading
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- com.BombingGames.WurfelEngine.Core.Map - package com.BombingGames.WurfelEngine.Core.Map
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- com.BombingGames.WurfelEngine.Core.Map.Generators - package com.BombingGames.WurfelEngine.Core.Map.Generators
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- com.BombingGames.WurfelEngine.MapEditor - package com.BombingGames.WurfelEngine.MapEditor
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- com.BombingGames.WurfelEngine.shooting - package com.BombingGames.WurfelEngine.shooting
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- Configuration - Class in com.BombingGames.WurfelEngine.Core
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The configuration should include most of the game's specific options.
- Configuration() - Constructor for class com.BombingGames.WurfelEngine.Core.Configuration
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- Console - Class in com.BombingGames.WurfelEngine.Core
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The message system can manage&show messages (Line).
- Console(Skin, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Console
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- construct(String, String[]) - Static method in class com.BombingGames.WurfelEngine.WE
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Create a new instance of the engine.
- Controllable - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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- Controllable(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Controllable
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- Controller - Class in com.BombingGames.WurfelEngine.Core
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A controller manages the map and the game data.
- Controller() - Constructor for class com.BombingGames.WurfelEngine.Core.Controller
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- Coordinate - Class in com.BombingGames.WurfelEngine.Core.Map
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A coordinate is a reference to a specific cell in the map.
- Coordinate(int, int, int, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Creates a coordiante refering to the given position on the map.
- Coordinate(int, int, float, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Creates a coordiante.
- Coordinate(Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Creates a new coordinate from an existing coordinate
- cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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- cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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- cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- create() - Method in class com.BombingGames.WurfelEngine.WE
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You don't have to manually call this method.
- createBasicInstance(int) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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You can create a basic block if its id is not reserved.
- createMapFile(String) - Static method in class com.BombingGames.WurfelEngine.Core.Map.Map
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Should create a new map file.