- damage(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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called when gets damage
- damage(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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returns true if block got damaged
- debugObjects() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
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- DesktopLauncher - Class in com.BombingGames.WurfelEngine
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A test class for starting the engine.
- DesktopLauncher() - Constructor for class com.BombingGames.WurfelEngine.DesktopLauncher
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- destroy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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destroys the block at the current position, replacing by air.
- DevTools - Class in com.BombingGames.WurfelEngine.Core
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The FPS diagramm collects some fps values and creates a diagram and analyzes it.
- DevTools(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.DevTools
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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Deletes the object from the map.
- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
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- dispose() - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- disposeClass() - Static method in class com.BombingGames.WurfelEngine.Core.Controller
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- distanceTo(Point) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- distanceTo(IsSelfAware) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- distanceToHorizontal(Point) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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checks only x and y.
- distanceToHorizontal(IsSelfAware) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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checks only x and y.
- draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.TestActor
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- draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
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- draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.MapButton
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- draw(Batch, float, float, float, float) - Method in class com.BombingGames.WurfelEngine.MapEditor.BlockDrawable
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- drawString(String, int, int, boolean) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Draw a string using the last active color.
- drawString(String, int, int, Color) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Draw a string in a color.
- drawText(String, int, int, Color) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Draw multi-lines with this method