Wurfel Engine
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P

pause() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
pause() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
pause() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
pause() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
PlayerWithWeapon - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
The WeaponPlayer is a character who can walk and shoot.
PlayerWithWeapon(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
Creates a player.
Point - Class in com.BombingGames.WurfelEngine.Core.Map
A point is a single position in the game world not bound to the grid.
Point(float, float, float, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Point
Creates a point refering to a position in the game world.
Point(Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Point
Copy-constructor.
preventUnloading() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
increases memory usage by not unloading data.
print() - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
print the chunk to console
print() - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
prints the map to console
produce(int, int) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.BlockFactory
Override this method and fill it with your own custom blocks.
PseudoGrey - Class in com.BombingGames.WurfelEngine.Core.LightEngine
Algorithm by Rich Franzen, 22 July 1999 mailto:rich@r0k.us (c) 1999, Rich Franzen
PseudoGrey() - Constructor for class com.BombingGames.WurfelEngine.Core.LightEngine.PseudoGrey
 
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Wurfel Engine

Copyright © 2010-2014 Benedikt Vogler