Package | Description |
---|---|
com.badlogic.gdx.graphics.g3d | |
com.badlogic.gdx.graphics.g3d.model | |
com.badlogic.gdx.graphics.g3d.utils |
Modifier and Type | Field and Description |
---|---|
Array<MeshPart> |
Model.meshParts
parts of meshes, used by nodes that have a graphical representation FIXME not sure if superfluous, stored in Nodes as well, could be useful to create bullet meshes
|
Modifier and Type | Field and Description |
---|---|
MeshPart |
NodePart.meshPart |
Constructor and Description |
---|
NodePart(MeshPart meshPart,
Material material) |
Modifier and Type | Method and Description |
---|---|
MeshPart |
MeshBuilder.getMeshPart() |
MeshPart |
MeshPartBuilder.getMeshPart() |
MeshPart |
MeshBuilder.part(java.lang.String id,
int primitiveType)
Starts a new MeshPart.
|
MeshPart |
ModelBuilder.part(java.lang.String id,
Mesh mesh,
int primitiveType,
int offset,
int size,
Material material)
Adds the specified mesh part to the current node.
|
MeshPart |
ModelBuilder.part(java.lang.String id,
Mesh mesh,
int primitiveType,
Material material)
Adds the specified mesh part to the current node.
|
Modifier and Type | Method and Description |
---|---|
void |
ModelBuilder.part(MeshPart meshpart,
Material material)
Adds the specified MeshPart to the current Node.
|