Modifier and Type | Field and Description |
---|---|
static int |
GL_GENERATE_MIPMAP |
static int |
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |
static int |
GL_TEXTURE_MAX_ANISOTROPY_EXT |
Modifier and Type | Method and Description |
---|---|
void |
glActiveTexture(int texture) |
void |
glBindTexture(int target,
int texture) |
void |
glBlendFunc(int sfactor,
int dfactor) |
void |
glClear(int mask) |
void |
glClearColor(float red,
float green,
float blue,
float alpha) |
void |
glClearDepthf(float depth) |
void |
glClearStencil(int s) |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data) |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data) |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
void |
glCullFace(int mode) |
void |
glDeleteTextures(int n,
java.nio.IntBuffer textures) |
void |
glDepthFunc(int func) |
void |
glDepthMask(boolean flag) |
void |
glDepthRangef(float zNear,
float zFar) |
void |
glDisable(int cap) |
void |
glDrawArrays(int mode,
int first,
int count) |
void |
glDrawElements(int mode,
int count,
int type,
java.nio.Buffer indices) |
void |
glEnable(int cap) |
void |
glFinish() |
void |
glFlush() |
void |
glFrontFace(int mode) |
void |
glGenTextures(int n,
java.nio.IntBuffer textures) |
int |
glGetError() |
void |
glGetIntegerv(int pname,
java.nio.IntBuffer params) |
java.lang.String |
glGetString(int name) |
void |
glHint(int target,
int mode) |
void |
glLineWidth(float width) |
void |
glPixelStorei(int pname,
int param) |
void |
glPolygonOffset(float factor,
float units) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels) |
void |
glScissor(int x,
int y,
int width,
int height) |
void |
glStencilFunc(int func,
int ref,
int mask) |
void |
glStencilMask(int mask) |
void |
glStencilOp(int fail,
int zfail,
int zpass) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels) |
void |
glTexParameterf(int target,
int pname,
float param) |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels) |
void |
glViewport(int x,
int y,
int width,
int height) |
static final int GL_GENERATE_MIPMAP
static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
void glActiveTexture(int texture)
void glBindTexture(int target, int texture)
void glBlendFunc(int sfactor, int dfactor)
void glClear(int mask)
void glClearColor(float red, float green, float blue, float alpha)
void glClearDepthf(float depth)
void glClearStencil(int s)
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCullFace(int mode)
void glDeleteTextures(int n, java.nio.IntBuffer textures)
void glDepthFunc(int func)
void glDepthMask(boolean flag)
void glDepthRangef(float zNear, float zFar)
void glDisable(int cap)
void glDrawArrays(int mode, int first, int count)
void glDrawElements(int mode, int count, int type, java.nio.Buffer indices)
void glEnable(int cap)
void glFinish()
void glFlush()
void glFrontFace(int mode)
void glGenTextures(int n, java.nio.IntBuffer textures)
int glGetError()
void glGetIntegerv(int pname, java.nio.IntBuffer params)
java.lang.String glGetString(int name)
void glHint(int target, int mode)
void glLineWidth(float width)
void glPixelStorei(int pname, int param)
void glPolygonOffset(float factor, float units)
void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)
void glScissor(int x, int y, int width, int height)
void glStencilFunc(int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)
void glTexParameterf(int target, int pname, float param)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)
void glViewport(int x, int y, int width, int height)