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I

ignoreGameSpeed(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedEntity
ignores the delta time of the game world. use this if you want to have an animation independent of game speed (e.g. slow motion.)
increaseDrawCalls() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
When calling sprite.draw this hsould also be called for statistics.
init() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
init(Controller) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.GameViewWithCamera
 
init() - Method in class com.BombingGames.WurfelEngine.Core.Controller
This method works like a constructor.
init(Generator) - Method in class com.BombingGames.WurfelEngine.Core.Controller
This method works like a constructor.
init(Controller) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Loades some files and set up everything.
init() - Method in interface com.BombingGames.WurfelEngine.Core.MainMenuInterface
Use init like the constructor.
init(GameView) - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
 
init() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
 
init(Controller) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
 
init() - Static method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
init() - Static method in class com.BombingGames.WurfelEngine.shooting.Weapon
 
initGame(Controller, GameView, Configuration) - Static method in class com.BombingGames.WurfelEngine.WE
Initialize the main game with you custom controller and view.
initLoadingQueque(AssetManager) - Method in class com.BombingGames.WurfelEngine.Core.Configuration
Add asstes to loading queque.
Intersection - Class in com.BombingGames.WurfelEngine.Core.Map
 
Intersection(Point, Vector3, float) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Intersection
 
isActive() - Method in class com.BombingGames.WurfelEngine.Core.Console
Is the window open?
isChunkSwitchAllowed() - Method in class com.BombingGames.WurfelEngine.Core.Configuration
Set if the map should load or generate new chunks when the camera reaches an end of the map.
isClicked() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
Check if the mouse clicked the menuItem.
isClipped() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Is the object clipped?
isColiding() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractMovableEntity
 
isFloating() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractMovableEntity
Is the object be affected by gravity?
isFullscreen() - Static method in class com.BombingGames.WurfelEngine.WE
Check if the game is running in fullscreen.
isFullWindow() - Method in class com.BombingGames.WurfelEngine.Core.Camera
Does the cameras output cover the whole screen?
isHidden() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Returns true, when set as hidden.
isInitalized() - Method in class com.BombingGames.WurfelEngine.Core.Controller
 
isInitalized() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
 
isInitalized() - Method in class com.BombingGames.WurfelEngine.Core.GameView
 
isInLiquid() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractMovableEntity
Is the character standing in a liquid?
IslandGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
Fenerates islands
IslandGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.IslandGenerator
 
isLiquid() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
Check if the block is liquid.
isObstacle() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Is this object an obstacle or can you pass through?
isRenderingData() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
 
IsSelfAware - Interface in com.BombingGames.WurfelEngine.Core.Gameobjects
An object that knows his own position IsSelfAware.
isTransparent() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Can light travel through object?
isVisible() - Method in class com.BombingGames.WurfelEngine.Core.DevTools
Is the diagramm visible?
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