abstract T |
SynchronousAssetLoader.load(AssetManager assetManager,
java.lang.String fileName,
FileHandle file,
P parameter) |
ParticleEffect |
ParticleEffectLoader.load(AssetManager am,
java.lang.String fileName,
FileHandle file,
ParticleEffectLoader.ParticleEffectParameter param) |
TextureAtlas |
TextureAtlasLoader.load(AssetManager assetManager,
java.lang.String fileName,
FileHandle file,
TextureAtlasLoader.TextureAtlasParameter parameter) |
void |
BitmapFontLoader.loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
BitmapFontLoader.BitmapFontParameter parameter) |
void |
MusicLoader.loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
MusicLoader.MusicParameter parameter) |
abstract void |
AsynchronousAssetLoader.loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
P parameter)
Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
|
void |
ModelLoader.loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
P parameters) |
void |
PixmapLoader.loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
PixmapLoader.PixmapParameter parameter) |
void |
SkinLoader.loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
SkinLoader.SkinParameter parameter) |
void |
SoundLoader.loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
SoundLoader.SoundParameter parameter) |
void |
TextureLoader.loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
TextureLoader.TextureParameter parameter) |
BitmapFont |
BitmapFontLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
BitmapFontLoader.BitmapFontParameter parameter) |
Music |
MusicLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
MusicLoader.MusicParameter parameter) |
abstract T |
AsynchronousAssetLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
P parameter)
Loads the OpenGL part of the asset.
|
Model |
ModelLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
P parameters) |
Pixmap |
PixmapLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
PixmapLoader.PixmapParameter parameter) |
Skin |
SkinLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
SkinLoader.SkinParameter parameter) |
Sound |
SoundLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
SoundLoader.SoundParameter parameter) |
Texture |
TextureLoader.loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
TextureLoader.TextureParameter parameter) |