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E

earthquake(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Map
a method who gives random blocks offset
EngineView - Class in com.BombingGames.WurfelEngine.Core
A view which is not dependend on the currently active game.
EngineView() - Constructor for class com.BombingGames.WurfelEngine.Core.EngineView
 
enter() - Method in class com.BombingGames.WurfelEngine.Core.Console
 
enter() - Method in class com.BombingGames.WurfelEngine.Core.Controller
 
enter() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
Should be called when the manager becomes active.
enter() - Method in class com.BombingGames.WurfelEngine.Core.GameView
 
EntitySpawner - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
The entitty spawner spawns an entity when a character steps on it.
EntitySpawner(int, Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.EntitySpawner
 
equipWeapon(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
Gives the player a weapon.
executeCommand(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
Tries executing a command
exist() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
add this entity to the map-> let it exist
existing() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Is the object active on the map?
exit() - Method in class com.BombingGames.WurfelEngine.Core.Controller
should get called when you leave the editor
exit() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
 
explode() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.ExplosiveBarrel
Explodes the barrel.
ExplosiveBarrel - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An example for a special block: barrel block which can explode
ExplosiveBarrel(int, Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.ExplosiveBarrel
Create a explosive barrel.
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