- RADIUS - Static variable in class com.BombingGames.WurfelEngine.Core.Gameobjects.ExplosiveBarrel
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Defines the radius of the explosion.
- raycast(Vector3, float, boolean, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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Trace a ray through the map until ray hits non air block.
- rayCastingClipping() - Static method in class com.BombingGames.WurfelEngine.Core.Camera
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Filters every Block (and side) wich is not visible.
- reload() - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
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- render(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- render(Camera, BitmapFont, SpriteBatch, ShapeRenderer) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
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Renders the menu item.
- render(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
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- render(boolean) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
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renders the scene
- render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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Renders the viewport
- render(SpriteBatch) - Method in class com.BombingGames.WurfelEngine.Core.Console
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Draws the Messages
- render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
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Renders the diagramm
- render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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renders using it's saved postion
- render(View, Camera, AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Draws an object in the color of the light engine and with the lightlevel.
- render(View, Camera, AbstractPosition, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Draws an object in the color of the light engine and with the lightlevel.
- render(View, Camera, AbstractPosition, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Draws an object if it is not hidden and not clipped.
- render(View, Camera, AbstractPosition, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Draws an object if it is not hidden and not clipped.
- render(View, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Renders at a custom position with the global light.
- render(View, int, int, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Renders at a custom position with the global light.
- render(View, int, int, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Renders at a custom position with a custom light.
- render(View, Camera, AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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- render(View, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Render the whole block at a custom position and checks for clipping and hidden.
- render(View, int, int, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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- render(View, int, int, Color, float, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Renders the whole block at a custom position with a scale.
- render(float) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- render() - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Main method which is called every time and renders everything.
- render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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Shows the data of the light engine in diagramms.
- render(float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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- render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.Map.Minimap
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Renders the Minimap.
- render() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
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- render(GameView) - Method in class com.BombingGames.WurfelEngine.MapEditor.Navigation
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- renderBig(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
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Renders a big version of the image
- renderData(boolean) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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Should diagrams be rendered showing the data of the LE.
- RenderDataDTO - Class in com.BombingGames.WurfelEngine.Core
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Saves the information for the rendering.
- RenderDataDTO(AbstractGameObject, AbstractPosition) - Constructor for class com.BombingGames.WurfelEngine.Core.RenderDataDTO
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Create an Renderobject with a regular Block in the map
- renderSide(View, Camera, AbstractPosition, Sides, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Render a side of a block at the position of the coordinates.
- renderSide(View, Camera, AbstractPosition, Sides, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Render a side of a block at the position of the coordinates.
- renderSide(View, int, int, Sides) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Ignores lightlevel.
- renderSide(View, int, int, Sides, Color, float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Block
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Draws a side of a block at a custom position.
- requestRecalc() - Static method in class com.BombingGames.WurfelEngine.Core.Controller
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Informs the map that a recalc is requested.
- resetDrawCalls() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Reset couner for this frame
- resetInputProcessors() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
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Resets the input processors.
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
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- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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Should be called when resized
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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should be called when the window get resized
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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- resume() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- resume() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
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- resume() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- resume() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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