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colissionRadius
int colissionRadius
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spritesPerDir
int spritesPerDir
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friction
float friction
Set value how fast the character brakes or slides. The higher the value, the more "slide". Can cause problems with running sound. Value >1. If =0 friciton is disabled
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movement
com.badlogic.gdx.math.Vector3 movement
Direction of movement.
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orientation
com.badlogic.gdx.math.Vector2 orientation
saves the viewing direction even if the player is not moving. Should never be len()==0
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coliding
boolean coliding
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floating
boolean floating
affected by gractiy
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inliquid
boolean inliquid
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mana
int mana
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indestructible
boolean indestructible
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walkingCycle
int walkingCycle
somehow coutns when the new animation step must be displayed. Value: [0, 1000]
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cycleAnimation
boolean cycleAnimation
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walkOnTheSpot
float walkOnTheSpot
factor which gets multiplied with the walking animation
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stepMode
boolean stepMode