public class BlockDirt extends MovableEntity
GAME_DIAGLENGTH, GAME_DIAGLENGTH2, GAME_EDGELENGTH, GAME_EDGELENGTH2, OBJECTTYPESNUM, VALUESNUM, VIEW_DEPTH, VIEW_DEPTH2, VIEW_DEPTH4, VIEW_HEIGHT, VIEW_HEIGHT2, VIEW_HEIGHT4, VIEW_WIDTH, VIEW_WIDTH2, VIEW_WIDTH4, ZAXISSHORTENING
Constructor and Description |
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BlockDirt() |
Modifier and Type | Method and Description |
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void |
update(float dt)
Updates the character.
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addMovement, addMovement, addToHor, clone, damage, getAiming, getFriction, getLandingSound, getMana, getMovement, getMovementHor, getOrientation, getSpeed, getSpeedHor, heal, isColiding, isFloating, isIndestructible, isInLiquid, isOnGround, jump, jump, onCollide, onLand, render, setColiding, setDamageSounds, setFallingSound, setFloating, setFriction, setHorMovement, setIndestructible, setJumpingSound, setLandingSound, setMana, setMovement, setMovement, setOrientation, setRunningSound, setSpeedHorizontal, setSpeedIncludingZ, setStepSound1Grass, setWalkingAnimationCycling, setWalkingSpeedIndependentAnimation, setWalkingStepMode, setWaterSound, step
disableShadow, dispose, disposeFromMap, enableShadow, getAnimation, getCategory, getDimensionZ, getName, getPosition, getRegisteredEntities, isGettingSaved, isInMemoryArea, isObstacle, isTransparent, registerEngineEntities, registerEntity, setAnimation, setDimensionZ, setHeight, setName, setObstacle, setPosition, setSaveToDisk, setTransparent, shouldBeDisposed, shouldBeDisposedFromMap, spawn, spawned
getAtlasRegion, getColor, getCoreData, getDepth, getDrawCalls, getHealth, getId, getLightlevel, getPixmap, getRotation, getScaling, getSprite, getSpriteId, getSprites, getSpritesheet, getSpritesheetPath, getTextureDiffuse, getTextureNormal, getValue, increaseDrawCalls, isHidden, loadSheet, render, render, render, resetDrawCalls, setColor, setCustomSpritesheet, setGraphicsId, setHealth, setHidden, setLightlevel, setRotation, setScaling, setValue, staticDispose
public void update(float dt)
MovableEntity
update
in class MovableEntity
dt
- time since last update in ms