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AbstractEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An entity is a game object wich is self aware that means it knows it's position.
AbstractEntity(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Create an abstractEntity.
AbstractGameObject - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An AbstractGameObject is something wich can be found in the game world.
AbstractGameObject(byte, byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Creates an object.
AbstractMainMenu - Class in com.BombingGames.WurfelEngine.Core
The game state of the Main Menu.
AbstractMainMenu() - Constructor for class com.BombingGames.WurfelEngine.Core.AbstractMainMenu
 
AbstractMap - Class in com.BombingGames.WurfelEngine.Core.Map
 
AbstractMap(File, Generator, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
 
AbstractMapIterator - Class in com.BombingGames.WurfelEngine.Core.Map.Iterators
 
AbstractMapIterator(AbstractMap) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
 
AbstractPosition - Class in com.BombingGames.WurfelEngine.Core.Map
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AbstractPosition(AbstractMap) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
act(float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
 
action() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
 
add(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
Adds a message with the sender "System"
add(String, String) - Method in class com.BombingGames.WurfelEngine.Core.Console
 
add(String, String, int) - Method in class com.BombingGames.WurfelEngine.Core.Console
 
addCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Add a camera.
addInputProcessor(InputProcessor) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
Add an inputProcessor to the views.
addLinkedObject(LinkedWithMap) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
 
addMovement(Vector2) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Adds speed and direction.
addMovement(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Adds speed and direction.
addToHor(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Adds speed to horizontal moving directio.
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
Add a vector to the position.
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Add a vector to the coordinates.
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
 
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Add a vector to the coordinates.
addVector(float[]) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Add a vector to the position
addVector(Vector2) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Add a vector to the position
addVector(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Add a vector to the position
addVector(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
AirGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
A simple generator who returns only air.
AirGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.AirGenerator
 
Animatable - Interface in com.BombingGames.WurfelEngine.Core.Gameobjects
An object wich is animatable.
AnimatedBlock - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A block who has an animation.
AnimatedBlock(byte, int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
Create this RenderBlock with an array wich has the time of every animation step in ms in it.
autoSuggestion() - Method in class com.BombingGames.WurfelEngine.Core.Console
suggests a cvar
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