public class Sea extends AnimatedBlock
GAME_DIAGLENGTH, GAME_DIAGLENGTH2, GAME_EDGELENGTH, GAME_EDGELENGTH2, OBJECTTYPESNUM, VALUESNUM, VIEW_DEPTH, VIEW_DEPTH2, VIEW_DEPTH4, VIEW_HEIGHT, VIEW_HEIGHT2, VIEW_HEIGHT4, VIEW_WIDTH, VIEW_WIDTH2, VIEW_WIDTH4, ZAXISSHORTENING
Constructor and Description |
---|
Sea(byte id) |
setBounce, start, stop, update
getBlockSprite, getBlocksprites, getCategory, getDimensionZ, getName, getPosition, getRepresentingColor, hidingPastBlock, isClipped, isObstacle, isTransparent, onDestroy, render, render, render, renderSide, renderSide, renderSide, setClippedLeft, setClippedRight, setClippedTop, setDestructionSound, setPosition, spawn, staticDispose, toStorageBlock
getAtlasRegion, getColor, getCoreData, getDepth, getDrawCalls, getHealth, getId, getLightlevel, getPixmap, getRotation, getScaling, getSprite, getSpriteId, getSprites, getSpritesheet, getSpritesheetPath, getTextureDiffuse, getTextureNormal, getValue, increaseDrawCalls, isHidden, loadSheet, render, render, resetDrawCalls, setColor, setCustomSpritesheet, setGraphicsId, setHealth, setHidden, setLightlevel, setRotation, setScaling, setValue