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E

editorHasMapCopy() - Static method in class com.BombingGames.WurfelEngine.WE
 
enableShadow() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
 
EngineView - Class in com.BombingGames.WurfelEngine.Core
A view which is not dependend on the currently active game.
EngineView() - Constructor for class com.BombingGames.WurfelEngine.Core.EngineView
 
enter() - Method in class com.BombingGames.WurfelEngine.Core.Console
when a message is entered
enter() - Method in class com.BombingGames.WurfelEngine.Core.Controller
 
enter() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
Should be called when the manager becomes active.
enter() - Method in class com.BombingGames.WurfelEngine.Core.GameView
 
EntityAnimation - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
An animation interface for entitys.
EntityAnimation(int[], boolean, boolean) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
Create an entity with an animation with an array wich has the time of every animation step in ms in it.
EntityDrawable - Class in com.BombingGames.WurfelEngine.MapEditor
 
EntityDrawable(Class<? extends AbstractEntity>) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.EntityDrawable
 
EntityShadow - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
 
EntityShadow(AbstractEntity) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityShadow
 
equals(Object) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
 
equals(Object) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
equipWeapon(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
Gives the player a weapon.
executeCommand(String) - Method in interface com.BombingGames.WurfelEngine.Core.CommandsInterface
Delegates commands like a factory method but does not spawn objects.
executeCommand(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
Tries executing a command.
exit() - Method in class com.BombingGames.WurfelEngine.Core.Controller
 
exit() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
Should get called when you leave the editor.
exit() - Method in class com.BombingGames.WurfelEngine.Core.GameView
 
exit() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
 
Explosion - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
 
Explosion() - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
simple explosion without screen shake.
Explosion(int, byte, Camera) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
 
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