- unfocusInputProcessor() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
-
Reset that every input processor works again.
- unpackMap(String, InputStream) - Static method in class com.BombingGames.WurfelEngine.Core.WorkingDirectory
-
unpacks a map to working directory
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuController
-
updates screen logic
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
Updates the camera.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Console
-
Updates the Message System.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Controller
-
Main method which is called every refresh.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
-
Updates the diagramm
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
Updates the logic of the object.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
-
updates the block and the animation.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.BenchmarkBall
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.BlockDirt
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Dust
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
-
updates the entity and the animation.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityShadow
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
Updates the character.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
Update the block.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
-
- update(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
-
Updates thhe selection using the screen position of the cursor.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.GameView
-
Updates every camera and everything else which must be updated.
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
-
- update(float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
-
- update(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
-
- update(Selection) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
-
- update(float) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
-
- update(float) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
-
Manages the weapon
- updateAndRender(float) - Static method in class com.BombingGames.WurfelEngine.WE
-
updates and render the global things e.g. the console
- updateCache() - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
updates cached values like clipping
- updateCenter() - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
Check if center has to be moved and if chunks must be loaded or unloaded performs according actions.
- updateViewSpaceSize() - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
updates the cache
- useChunks - Variable in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
-
- useSaveSlot(int) - Method in class com.BombingGames.WurfelEngine.Core.Controller
-
uses a specific save slot for loading and saving the map.
- useSaveSlot(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
-
uses a specific save slot for loading and saving the map