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launch(String, String[]) - Static method in class com.BombingGames.WurfelEngine.WE
Start the engine.
LightEngine - Class in com.BombingGames.WurfelEngine.Core.LightEngine
This Light engine calculates phong shading for three normals over the day.
LightEngine() - Constructor for class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
 
LightEngine(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
 
LinkedWithMap - Interface in com.BombingGames.WurfelEngine.Core.Map
Every class wich is associated with the map content
load() - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
load CVars from file and overwrite engine cvars.
loadChunk(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
loads a chunk from disk
loadEditor(boolean) - Static method in class com.BombingGames.WurfelEngine.WE
Switch into the map editor
LoadingBar - Class in com.BombingGames.WurfelEngine.Core.Loading
 
LoadingBar(Animation) - Constructor for class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
 
LoadingScreen - Class in com.BombingGames.WurfelEngine.Core.Loading
Class under public domain.
LoadingScreen() - Constructor for class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
To load custom files overwrite #customLoading
loadMap(File, int) - Static method in class com.BombingGames.WurfelEngine.Core.Controller
Tries loading a map.
LoadMenu - Class in com.BombingGames.WurfelEngine.Core.Map
A menu for choosing a map.
LoadMenu() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
Setups the window.
loadShaders() - Method in class com.BombingGames.WurfelEngine.Core.View
reloads the shaders
loadSheet() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Load the spritesheet from memory.
loop(String) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
playingLoops a soundIterator.
loop(String, AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
playingLoops a soundIterator.
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