Skip navigation links
A B C D E F G H I J L M N O P R S T U V W Z 

P

parent - Variable in class com.BombingGames.WurfelEngine.Core.CVar.CVar
 
pause() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
pause() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
pause() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
pause() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
PlacableGUI - Class in com.BombingGames.WurfelEngine.MapEditor
Shows the current "color"(block) selection in the editor.
PlacableGUI(Stage, Selection, boolean) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
 
PlacableSelector - Class in com.BombingGames.WurfelEngine.MapEditor
A table containing all blocks where you can choose your block.
PlacableSelector(PlacableGUI, boolean) - Constructor for class com.BombingGames.WurfelEngine.MapEditor.PlacableSelector
 
PlaceMode - Enum in com.BombingGames.WurfelEngine.MapEditor
 
play(String) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
 
play(String, AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
Plays soundIterator with decreasing volume depending on distance.
play(String, float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
 
play(String, float, float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
 
play(String, float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
 
PlayerWithWeapon - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
The WeaponPlayer is a character who can walk and shoot.
PlayerWithWeapon(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
Creates a player.
Point - Class in com.BombingGames.WurfelEngine.Core.Map
A point is a single position in the game world not bound to the grid.
Point(AbstractMap, float, float, float) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Point
Creates a point refering to a position in the game world.
Point(Point) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Point
Copy-constructor.
postUpdate(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
Called after the view update to catch changes caused by the view
postUpdate(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
Called after the view update to catch changes caused by the view
postUpdate(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
 
print() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
prints the map to console
print() - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
prints the map to console
print() - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
 
processModification() - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
 
PseudoGrey - Class in com.BombingGames.WurfelEngine.Core.LightEngine
Algorithm by Rich Franzen, 22 July 1999 mailto:rich@r0k.us (c) 1999, Rich Franzen
PseudoGrey() - Constructor for class com.BombingGames.WurfelEngine.Core.LightEngine.PseudoGrey
 
A B C D E F G H I J L M N O P R S T U V W Z 
Skip navigation links