- raycast(Vector3, float, Camera, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
-
Trace a ray through the map until ray hits non air block.
- register(String, CVar.CVarFlags, CVarSystem) - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVar
-
Registering should only be done by the game or the engine in init phase.
- register(CVar, String, CVar.CVarFlags) - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
-
Registering should only be done by the game or the engine in init phase.
- register(CVarSystem) - Method in interface com.BombingGames.WurfelEngine.Core.Map.CustomMapCVarRegistration
-
- register(String, String) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
-
Registers a soundIterator.
- registerEngineEntities() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
Registers engine entities in a map.
- registerEntity(String, Class<? extends AbstractEntity>) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
-
Register a class of entities.
- reload() - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
-
reloads the weapon
- remove() - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
-
Should not be used because there should be no cases where you remove elements from the map.
- remove() - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.DataIterator
-
- render(BitmapFont, SpriteBatch, ShapeRenderer) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
-
Renders the menu item.
- render(boolean) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
-
renders the scene
- render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
Renders the viewport
- render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
-
Renders the diagramm
- render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Draws an object in the color of the light engine and with the lightlevel.
- render(GameView, Camera, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Draws an object if it is not hidden and not clipped.
- render(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Renders at a custom position.
- render(GameView, int, int, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Renders at a custom position with a custom light.
- render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityShadow
-
- render(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
-
- render(GameView, Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
- render(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
Render the whole block at a custom position.
- render(GameView, int, int, Color, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
Renders the whole block at a custom position.
- render() - Method in class com.BombingGames.WurfelEngine.Core.GameView
-
Main method which is called every time and renders everything.
- render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
-
Shows the data of the light engine in diagramms.
- render(GameView) - Method in class com.BombingGames.WurfelEngine.Core.Map.Minimap
-
Renders the Minimap.
- render(float) - Method in class com.BombingGames.WurfelEngine.Core.WEScreen
-
- render() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
-
- render(MapEditorView) - Method in class com.BombingGames.WurfelEngine.MapEditor.Navigation
-
- render(ShapeRenderer) - Method in class com.BombingGames.WurfelEngine.MapEditor.Toolbar
-
renders the toolbar outline
- renderBig(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
-
Renders a big version of the image
- RenderBlock - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
-
A RenderBlock is a wonderful piece of information and a geometrical object.
- RenderBlock(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
- RenderBlock(byte, byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
- renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
-
- renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
-
- renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
-
- renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
-
- renderImpl(float) - Method in class com.BombingGames.WurfelEngine.Core.WEScreen
-
- renderSide(GameView, Camera, AbstractPosition, Side, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
Render a side of a block at the position of the coordinates.
- renderSide(View, int, int, Side) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
Ignores lightlevel.
- renderSide(View, int, int, Side, Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
-
Draws a side of a block at a custom position.
- resetCameraAccesCounter() - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
-
Set that no camera is accessing this chunk.
- resetDrawCalls() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
-
Reset couner for this frame
- resetInputProcessors() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
-
Resets the input processors.
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
-
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
-
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
-
Should be called when resized
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
-
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
-
should be called when the window get resized
- resize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
-
- resume() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
-
- resume() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
-
- resume() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
-
- resume() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
-