public class SimpleEntity extends AbstractEntity
GAME_DIAGLENGTH, GAME_DIAGLENGTH2, GAME_EDGELENGTH, GAME_EDGELENGTH2, OBJECTTYPESNUM, VALUESNUM, VIEW_DEPTH, VIEW_DEPTH2, VIEW_DEPTH4, VIEW_HEIGHT, VIEW_HEIGHT2, VIEW_HEIGHT4, VIEW_WIDTH, VIEW_WIDTH2, VIEW_WIDTH4, ZAXISSHORTENING
Constructor and Description |
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SimpleEntity(byte id) |
SimpleEntity(byte id,
byte value) |
Modifier and Type | Method and Description |
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void |
update(float dt)
Updates the logic of the object.
|
disableShadow, dispose, disposeFromMap, enableShadow, getAnimation, getCategory, getDimensionZ, getName, getPosition, getRegisteredEntities, isGettingSaved, isInMemoryArea, isObstacle, isOnGround, isTransparent, registerEngineEntities, registerEntity, setAnimation, setDimensionZ, setHeight, setName, setObstacle, setPosition, setSaveToDisk, setTransparent, shouldBeDisposed, shouldBeDisposedFromMap, spawn, spawned
getAtlasRegion, getColor, getCoreData, getDepth, getDrawCalls, getHealth, getId, getLightlevel, getPixmap, getRotation, getScaling, getSprite, getSpriteId, getSprites, getSpritesheet, getSpritesheetPath, getTextureDiffuse, getTextureNormal, getValue, increaseDrawCalls, isHidden, loadSheet, render, render, render, render, resetDrawCalls, setColor, setCustomSpritesheet, setGraphicsId, setHealth, setHidden, setLightlevel, setRotation, setScaling, setValue, staticDispose
public SimpleEntity(byte id)
id
- public SimpleEntity(byte id, byte value)
id
- value
- public void update(float dt)
AbstractEntity
update
in class AbstractEntity
dt
- time since last update