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S

save() - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
saves CVars to file
save(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
saves every chunk on the map
save(File, int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
 
save(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
saves every chunk on the map
save(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
 
screenToGame(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Returns the approximated game position belonging to a point on the screen.
screenToGameBasic(int, int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Returns deepest layer.
screenXtoView(int, Camera) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Reverts the perspective and transforms it into a coordiante which can be used in the game logic.
screenYtoView(int, Camera) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Reverts the projection and transforms it into a coordinate which can be used in the game logic.
Sea - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A Sea Block which has a "waves" effect.
Sea(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Sea
 
select(int, int, int, int) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
Select every entity in this area.
selectFromBlocks() - Method in enum com.BombingGames.WurfelEngine.MapEditor.Toolbar.Tool
 
selectFromEntities() - Method in enum com.BombingGames.WurfelEngine.MapEditor.Toolbar.Tool
 
Selection - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
The seletion indicator in the level editor.
Selection() - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
 
setActive(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Camera
enable or disable the camera
setAnimation(EntityAnimation) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Give the entity an animation.
setApplicationName(String) - Static method in class com.BombingGames.WurfelEngine.Core.WorkingDirectory
set a custom name, should be the name of the game
setAzimuth(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
The longitudinal position
setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
Replace a block.
setBlock(Coordinate, CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
Replace a block.
setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
sets a block in the map. if position is under the map does nothing.
setBlock(Coordinate, CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
 
setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
 
setBlock(Coordinate, CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
 
setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
 
setBlock(Coordinate, CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
 
setBlock(RenderBlock) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Set a block in the map where the coordinate is pointing to.
setBlock(CoreData) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Set a block in the map where the coordinate is pointing to.
setBlock(CoreData) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
 
setBorders(int, int, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.DataIterator
sets index position borders during iterations.
setBounce(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
play the animation back and forth
setCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
Set the camera which is renderin the player to calculate the aiming.
setCamera(Camera) - Method in class com.BombingGames.WurfelEngine.Core.Map.Minimap
Set a camera which will be represented on the minimap.
setCameraMoveVector(float, float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
 
setCameraSpeed(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
 
setClippedLeft() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
setClippedRight() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
setClippedTop() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
setColiding(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
setColor(Color) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
give the object a tint.
setController(Controller) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
setCursor(int) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
 
setCustomBlockFactory(CustomBlocks) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
If you want to define custom id's >39
setCustomCommands(CommandsInterface) - Method in class com.BombingGames.WurfelEngine.Core.Console
Set the factory for custom commands for delegation.
setCustomMapCVarRegistration(CustomMapCVarRegistration) - Static method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
Set a custom registration of cvars before they are loaded.
setCustomSpritesheet(String) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Set your custom spritesheet path. the suffix will be added
setCVarSystem(CVarSystem) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
should be set if you want to have custom.
setDamage(byte) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
setDamageoverlayOpacity(float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
 
setDamageSounds(String[]) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
setDebug(boolean) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
Should diagrams be rendered showing the data of the LE.
setDefaultGenerator(Generator) - Static method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
 
setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.BooleanCVar
 
setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVar
 
setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.FloatCVar
 
setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.IntCVar
 
setDefaultValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.StringCVar
 
setDestructionSound(String) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
set the sound to be played if a block gets destroyed.
setDimensionZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Set the height of the object.
setDirection(Vector3) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
setEntity(String, Class<? extends AbstractEntity>) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
 
setExplosive(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
setFallingSound(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Sets the sound to be played when falling.
setFire(Wav.Sound) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
 
setFloating(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Should the object be affected by gravity?
setFriction(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Automatically slows speed down.
setFullscreen(boolean) - Static method in class com.BombingGames.WurfelEngine.WE
You can switch to fullscreen.
setFullWindow(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Camera
Set to true if the camera's output should cover the whole window
setGameplayRef(GameplayScreen) - Method in interface com.BombingGames.WurfelEngine.Core.CommandsInterface
the gameplay on which the commands are executed
setGameplayRef(GameplayScreen) - Method in class com.BombingGames.WurfelEngine.Core.Console
 
setGameSpeed(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
Set the speed of the world.
setGenerator(Generator) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
Set the generator used for generating maps
setGraphicsId(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
the id of the sprite. should be the same as id but in some cases some objects share their sprites.
setHealth(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
clamps to [0..1000]
setHealth(Coordinate, byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
value between 0-100
setHealth(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
value between 0-100.
setHealth(Coordinate, byte, byte, byte) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.CustomBlocks
define what should happen if you alter the health.
setHeight(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
 
setHeight(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
The Latitude posiiton.
setHidden(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Hide an object.
setHighlight(int) - Static method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
 
setHorMovement(Vector2) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Set the horizontal movement and keeps z
setId(byte) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
 
setImpactSprite(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
Set the sprite which get spawned when the bullet hits.
setIndestructible(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
setJumpingSound(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Set the value of jumpingSound
setLandingSound(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Set sound played when the character lands on the feet.
setLightlevel(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
 
setLightlevel(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
 
setLightlevel(float) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.HasID
Set the brightness of the object.
setMainMenu(AbstractMainMenu) - Static method in class com.BombingGames.WurfelEngine.WE
Pass the mainMenu which gets displayed when you call launch().
setMana(int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
setMap(AbstractMap) - Static method in class com.BombingGames.WurfelEngine.Core.Controller
 
setMaxDistance(int) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
setMinimap(Minimap) - Method in class com.BombingGames.WurfelEngine.Core.GameView
 
setMode(PlaceMode) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
 
setMovement(Vector2) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Sets speed and direction.
setMovement(Vector3) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Sets speed and direction.
setMusic(String) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
Loads new music and plays them if a loudness is set.
setMusicLoudness(float) - Method in class com.BombingGames.WurfelEngine.Core.EngineView
 
setName(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
 
setNormal(Side) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
 
setObstacle(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Make the object to an obstacle or passable.
setOpen(GameView, boolean) - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
Open/close the window
setOrientation(Vector2) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Turns an object in a different direction.
setOrientation(int) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Set the new value for the current orientation.
setParent(MovableEntity) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
setPosition(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
 
setPosition(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Set the coordinates without safety check.
setPosition(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
setPosition(AbstractPosition) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
 
setPositionRelativeToCoord(float, float, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
Relative to the current coordiante field set the offset.
setReload(Wav.Sound) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
 
setReverseMap(boolean) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
 
setRotation(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
 
setRunningSound(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Set the sound to be played when running.
setSaveToDisk(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Temp objects should not be saved.
setScaling(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
 
setScreen(WEScreen) - Static method in class com.BombingGames.WurfelEngine.WE
Set a screen as active.
setScreenSize(int, int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
updates the screen size
setSound(Sound) - Static method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
 
setSpeed(float) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
setSpeedHorizontal(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Set the speed and only take x and y into account.
setSpeedIncludingZ(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Set the speed.
setSpritesheetBig(TextureAtlas) - Static method in class com.BombingGames.WurfelEngine.shooting.Weapon
 
setStartingZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
the z level where the iteration starts
setStepSound1Grass(String) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
setText(String) - Method in class com.BombingGames.WurfelEngine.Core.Console
Set the text in the box.
setTone(Color) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
 
setToNight() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
 
setToNoon() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
 
setTopLimitZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
set the top/last limit of the iteration (including).
setTopLimitZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Iterators.DataIterator
set the top/last limit of the iteration (including).
setTrackedEnt(ArrayList<AbstractEntity>) - Method in class com.BombingGames.WurfelEngine.Core.Map.Minimap
 
setTransparent(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Has the object transparent areas?
setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.BooleanCVar
 
setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVar
 
setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.FloatCVar
 
setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.IntCVar
 
setValue(Object) - Method in class com.BombingGames.WurfelEngine.Core.CVar.StringCVar
 
setValue(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Set the value of the object.
setValue(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
 
setValue(byte) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
 
setView(GameView) - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
setView(GameView) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
 
setVisible(boolean) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
Set the FPSdiag visible.
setVolume(String, long, float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
Set the volume of a playing instance.
setWalkingAnimationCycling(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Bounce back and forth (1,2,3,2,1,2 etc.) or cycle (1,2,3,1,2,3 etc.)
setWalkingSpeedIndependentAnimation(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
enable this to have a walking cycle even if not moving
setWalkingStepMode(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Set step mode or disable step mode. if no step mode plays animation back and forth.
setWaterSound(String) - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Set the value of waterSound
setX(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Set the coordiantes X component.
setX(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.BlockDrawable
 
setY(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Set the coordiantes Y component.
setZ(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Set the coordinates Z component.
setZ(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
setZoom(float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
Set the zoom factor and regenerates the sprites.
setZRenderingLimit(int) - Method in class com.BombingGames.WurfelEngine.Core.Camera
 
shake(float, float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
shakes the screen
shoot() - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
shoots the weapon
shouldBeDisposed() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
 
shouldBeDisposedFromMap() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
 
show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
 
show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuController
 
show() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
 
show() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
 
show() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
 
show() - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableSelector
 
showBlocks() - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableSelector
 
showEntities() - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableSelector
 
showMainMenu() - Static method in class com.BombingGames.WurfelEngine.WE
Starts the actual game using the gameplayScreen you initialized with initGame(Controller controller, GameView view).
Side - Enum in com.BombingGames.WurfelEngine.Core.Gameobjects
 
SimpleEntity - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A simple basic entity.
SimpleEntity(byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
 
SimpleEntity(byte, byte) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
 
SoundEngine - Class in com.BombingGames.WurfelEngine.Core.SoundEngine
Manages the sounds in the game world.
SoundEngine() - Constructor for class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
 
spawn(Point) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
add this entity to the map-> let it spawn
spawn(Point) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
explodes
spawn(Coordinate) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
places the object on the map.
spawn(Point) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
 
spawned() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Is the object active on the map?
SQRT12 - Static variable in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
half of square root of two
SQRT2 - Static variable in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
square root of two
start() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.Animatable
Starts the animation.
start() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
Starts the animation.
start() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
 
startGame() - Static method in class com.BombingGames.WurfelEngine.WE
Starts the actual game using the custom gameplayScreen.
staticDispose() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
disposes static fields
staticDispose() - Static method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
staticUpdate(float) - Static method in class com.BombingGames.WurfelEngine.Core.Controller
update every static update method
step() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
performs a step.
stop() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.Animatable
Stops the animation.
stop() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
Stops the animation.
stop() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
 
stop(String) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
Stops all instances of this soundIterator.
stop(String, long) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
Stops a specifiy instance of the soundIterator.
StringCVar - Class in com.BombingGames.WurfelEngine.Core.CVar
 
StringCVar(String) - Constructor for class com.BombingGames.WurfelEngine.Core.CVar.StringCVar
 
supressWarning() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
If you want to hide the warning message call this method.
switchSetup(Controller, GameView) - Static method in class com.BombingGames.WurfelEngine.WE
Use this if you want to continue to use already initialized controller and view.
switchSetupWithInit(Controller, GameView) - Static method in class com.BombingGames.WurfelEngine.WE
Use this if you want to use different controller and views.
switchToGame(boolean) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
Leave editor
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