- damage(byte) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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called when gets damage
- damage(byte) - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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returns true if block got damaged
- DataIterator - Class in com.BombingGames.WurfelEngine.Core.Map.Iterators
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An iterator iterating over a 3d array
- DataIterator(HasID[][][], int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Iterators.DataIterator
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- debugRendering() - Method in class com.BombingGames.WurfelEngine.Core.View
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- DesktopLauncher - Class in com.BombingGames.WurfelEngine
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A test class for starting the engine.
- DesktopLauncher() - Constructor for class com.BombingGames.WurfelEngine.DesktopLauncher
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- destroy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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destroys the block at the current position, replacing by air.
- DevTools - Class in com.BombingGames.WurfelEngine.Core
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Shows data for developers.
- DevTools(int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.DevTools
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- disableShadow() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicOptionsScreen
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
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saves the cvars with the flag to file
- dispose() - Method in class com.BombingGames.WurfelEngine.Core.DevTools
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disposes the dev tool
- dispose() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
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should be called if removed from memory
- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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Deletes the object from the map and every other container.
- dispose() - Method in class com.BombingGames.WurfelEngine.Core.GameplayScreen
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.GameView
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
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- dispose(File) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
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disposes the chunk
- dispose() - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
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- dispose() - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
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disposes the sounds
- dispose() - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
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- disposeClass() - Static method in class com.BombingGames.WurfelEngine.Core.Controller
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Disposes static stuff.
- disposeFromMap() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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Deletes the object from the map.
- disposeMusic() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
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- distanceTo(Point) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- distanceTo(AbstractGameObject) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- distanceToHorizontal(Point) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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checks only x and y.
- distanceToHorizontal(AbstractGameObject) - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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checks only x and y.
- draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.TestActor
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- draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingBar
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- draw(Batch, float) - Method in class com.BombingGames.WurfelEngine.Core.Map.MapButton
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- draw(Batch, float, float, float, float) - Method in class com.BombingGames.WurfelEngine.MapEditor.BlockDrawable
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- draw(Batch, float, float, float, float) - Method in class com.BombingGames.WurfelEngine.MapEditor.EntityDrawable
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- drawString(String, int, int, boolean) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Draw a string using the last active color.
- drawString(String, int, int, Color) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Draw a string in a color.
- drawText(String, int, int, Color) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Draw multi-lines with this method
- Dust - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
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- Dust(float, Vector3, Color) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Dust
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