- ignoreGameSpeed(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
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ignores the delta time of the game world. use this if you want to have an animation independent of game speed (e.g. slow motion.)
- increaseCameraHandleCounter() - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
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- increaseDrawCalls() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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When calling sprite.draw this hsould also be called for statistics.
- init() - Method in class com.BombingGames.WurfelEngine.Core.AbstractMainMenu
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Use init like the constructor.
- init() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
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- init(Controller) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.GameViewWithCamera
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- init() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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This method works like a constructor.
- init(int) - Method in class com.BombingGames.WurfelEngine.Core.Controller
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This method works like a constructor.
- init() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
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- init(Controller) - Method in class com.BombingGames.WurfelEngine.Core.GameView
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Loades some files and set up everything.
- init(GameView) - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
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- init() - Method in class com.BombingGames.WurfelEngine.Core.View
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initializes the view.
- init() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
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- init(Controller) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
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- init() - Static method in class com.BombingGames.WurfelEngine.shooting.Weapon
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does nothing at the moment
- initAndStartGame(Controller, GameView, LoadingScreen) - Static method in class com.BombingGames.WurfelEngine.WE
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Initialize the main game with you custom controller and view.
- initEngineCVars() - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
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- IntCVar - Class in com.BombingGames.WurfelEngine.Core.CVar
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- IntCVar(int) - Constructor for class com.BombingGames.WurfelEngine.Core.CVar.IntCVar
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- Intersection - Class in com.BombingGames.WurfelEngine.Core.Map
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- Intersection(Point, Vector3, float) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Intersection
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- isActive() - Method in class com.BombingGames.WurfelEngine.Core.Console
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Is the window open?
- isClicked() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
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Check if the mouse clicked the menuItem.
- isClipped(Coordinate) - Method in class com.BombingGames.WurfelEngine.Core.Camera
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get if a coordinate is clipped
- isClipped() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
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a block is only clipped if every side is clipped
- isColiding() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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- isFloating() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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Is the object be affected by gravity?
- isFullscreen() - Static method in class com.BombingGames.WurfelEngine.WE
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Check if the game is running in fullscreen.
- isFullWindow() - Method in class com.BombingGames.WurfelEngine.Core.Camera
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Does the cameras output cover the whole screen?
- isGettingSaved() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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Is the oject saved on the map?
- isHidden() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
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Returns true, when set as hidden.
- isInDebug() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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- isIndestructible() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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- isInitalized() - Method in class com.BombingGames.WurfelEngine.Core.Controller
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- isInitalized() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
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- isInitalized() - Method in class com.BombingGames.WurfelEngine.Core.GameView
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- isInLiquid() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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Is the character standing in a liquid?
- isInMemoryArea() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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true if on chunk which is in memory
- isInMemoryArea() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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Checks if the position is on the chunks currently in memory.
- isInMemoryArea() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Checks if the coordiantes are accessable with the currently loaded Chunks
(x,y,z).
- isInMemoryArea() - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- isInMemoryAreaHorizontal() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
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Checks if the position is on the chunks currently in memory.
- isInMemoryAreaHorizontal() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
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Checks if the coordiantes are accessable with the currently loaded Chunks
(horizontal only).
- isInMemoryAreaHorizontal() - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
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- IslandGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
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Fenerates islands
- IslandGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.IslandGenerator
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- isLiquid() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
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Check if the block is liquid.
- isLiquid(byte, byte) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.CustomBlocks
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Check if the block is liquid.
- isModified() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
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True if some block has changed in loaded chunks.
- isMusicPlaying() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
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Check if music is playing
- isNeedingRebuild() - Method in class com.BombingGames.WurfelEngine.Core.Map.Minimap
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- isObstacle() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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- isObstacle() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
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- isObstacle(byte, byte) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.CustomBlocks
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- isObstacle() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.HasID
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Is this object an obstacle or can you pass through?
- isObstacle() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
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- isOnGround() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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Is the entity laying/standing on the ground?
- isOnGround() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
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Checks if standing on blocks.
- isShadingPixelBased() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
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The light engine can shade the world pixel based or vertext based.
- isTransparent() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
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- isTransparent() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
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- isTransparent(byte, byte) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.CustomBlocks
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- isTransparent() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.HasID
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Can light travel through object?
- isTransparent() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
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- isVisible() - Method in class com.BombingGames.WurfelEngine.Core.DevTools
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Is the diagramm visible?