public class Dust extends AbstractEntity
GAME_DIAGLENGTH, GAME_DIAGLENGTH2, GAME_EDGELENGTH, GAME_EDGELENGTH2, OBJECTTYPESNUM, VALUESNUM, VIEW_DEPTH, VIEW_DEPTH2, VIEW_DEPTH4, VIEW_HEIGHT, VIEW_HEIGHT2, VIEW_HEIGHT4, VIEW_WIDTH, VIEW_WIDTH2, VIEW_WIDTH4, ZAXISSHORTENING
Constructor and Description |
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Dust(float maxtime,
com.badlogic.gdx.math.Vector3 direction,
com.badlogic.gdx.graphics.Color color) |
Modifier and Type | Method and Description |
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void |
update(float dt)
Updates the logic of the object.
|
disableShadow, dispose, disposeFromMap, enableShadow, getAnimation, getCategory, getDimensionZ, getName, getPosition, getRegisteredEntities, isGettingSaved, isInMemoryArea, isObstacle, isOnGround, isTransparent, registerEngineEntities, registerEntity, setAnimation, setDimensionZ, setHeight, setName, setObstacle, setPosition, setSaveToDisk, setTransparent, shouldBeDisposed, shouldBeDisposedFromMap, spawn, spawned
getAtlasRegion, getColor, getCoreData, getDepth, getDrawCalls, getHealth, getId, getLightlevel, getPixmap, getRotation, getScaling, getSprite, getSpriteId, getSprites, getSpritesheet, getSpritesheetPath, getTextureDiffuse, getTextureNormal, getValue, increaseDrawCalls, isHidden, loadSheet, render, render, render, render, resetDrawCalls, setColor, setCustomSpritesheet, setGraphicsId, setHealth, setHidden, setLightlevel, setRotation, setScaling, setValue, staticDispose
public Dust(float maxtime, com.badlogic.gdx.math.Vector3 direction, com.badlogic.gdx.graphics.Color color)
maxtime
- direction
- in m/scolor
- public void update(float dt)
AbstractEntity
update
in class AbstractEntity
dt
- time since last update