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unfocusInputProcessor() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
Reset that every input processor works again.
unpackMap(String, InputStream) - Static method in class com.BombingGames.WurfelEngine.Core.WorkingDirectory
unpacks a map to working directory
update(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuController
updates screen logic
update(float) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.MenuView
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Camera
Updates the camera.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Console
Updates the Message System.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Controller
Main method which is called every refresh.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.DevTools
Updates the diagramm
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Updates the logic of the object.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AnimatedBlock
updates the block and the animation.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.BenchmarkBall
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.BlockDirt
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Dust
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
updates the entity and the animation.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityShadow
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Explosion
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Updates the character.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.PlayerWithWeapon
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
Update the block.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
 
update(GameView, int, int) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.Selection
Updates thhe selection using the screen position of the cursor.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.SimpleEntity
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Updates every camera and everything else which must be updated.
update(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.GlobalLightSource
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
 
update(float) - Method in class com.BombingGames.WurfelEngine.Core.SoundEngine.SoundEngine
 
update(float) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
 
update(Selection) - Method in class com.BombingGames.WurfelEngine.MapEditor.PlacableGUI
 
update(float) - Method in class com.BombingGames.WurfelEngine.shooting.Bullet
 
update(float) - Method in class com.BombingGames.WurfelEngine.shooting.Weapon
Manages the weapon
updateAndRender(float) - Static method in class com.BombingGames.WurfelEngine.WE
updates and render the global things e.g. the console
updateCache() - Method in class com.BombingGames.WurfelEngine.Core.Camera
updates cached values like clipping
updateCenter() - Method in class com.BombingGames.WurfelEngine.Core.Camera
Check if center has to be moved and if chunks must be loaded or unloaded performs according actions.
updateViewSpaceSize() - Method in class com.BombingGames.WurfelEngine.Core.Camera
updates the cache
useChunks - Variable in class com.BombingGames.WurfelEngine.Core.Map.Iterators.AbstractMapIterator
 
useSaveSlot(int) - Method in class com.BombingGames.WurfelEngine.Core.Controller
uses a specific save slot for loading and saving the map.
useSaveSlot(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
uses a specific save slot for loading and saving the map
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