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C

calcSimpleLight(HasID[][][]) - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
Calculates the light level based on the sun shining straight from the top
Camera - Class in com.BombingGames.WurfelEngine.Core
Creates a virtual camera wich displays the game world on the viewport.
Camera(int, int, int, int, GameView) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a camera pointing at the middle of the map.
Camera(GameView) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a fullscale camera pointing at the middle of the map.
Camera(Point, int, int, int, int, GameView) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Create a camera focusin a specific coordinate.
Camera(AbstractEntity, int, int, int, int, GameView) - Constructor for class com.BombingGames.WurfelEngine.Core.Camera
Creates a camera focusing an entity.
CameraSpaceIterator - Class in com.BombingGames.WurfelEngine.Core.Map.Iterators
A map iterator which loops only over area covered by the camera
CameraSpaceIterator(AbstractMap, int, int, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Iterators.CameraSpaceIterator
Starts at z=-1.
Chunk - Class in com.BombingGames.WurfelEngine.Core.Map
A Chunk is filled with many Blocks and is a part of the map.
Chunk(ChunkMap, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a Chunk filled with empty cells (likely air).
Chunk(ChunkMap, File, int, int, Generator) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a chunk by trying to load and if this fails it generates a new one.
Chunk(ChunkMap, int, int, Generator) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Chunk
Creates a chunk by generating a new one.
CHUNKFILESUFFIX - Static variable in class com.BombingGames.WurfelEngine.Core.Map.Chunk
The suffix of a chunk files.
ChunkMap - Class in com.BombingGames.WurfelEngine.Core.Map
A map stores nine chunks as part of a bigger map.
ChunkMap(File, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
Loads a map using the default generator.
ChunkMap(File, Generator, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.ChunkMap
Loads a map.
classInit() - Static method in class com.BombingGames.WurfelEngine.Core.GameView
Shoud be called before the object get initialized.
clone() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
clone() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
Clones the map.
clone() - Method in class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
 
close() - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
 
com.BombingGames.WurfelEngine - package com.BombingGames.WurfelEngine
 
com.BombingGames.WurfelEngine.Core - package com.BombingGames.WurfelEngine.Core
 
com.BombingGames.WurfelEngine.Core.BasicMainMenu - package com.BombingGames.WurfelEngine.Core.BasicMainMenu
This package provies a basic main menu.
com.BombingGames.WurfelEngine.Core.CVar - package com.BombingGames.WurfelEngine.Core.CVar
 
com.BombingGames.WurfelEngine.Core.Gameobjects - package com.BombingGames.WurfelEngine.Core.Gameobjects
Game Objects are objects like entities and block which can be found in the map.
com.BombingGames.WurfelEngine.Core.LightEngine - package com.BombingGames.WurfelEngine.Core.LightEngine
 
com.BombingGames.WurfelEngine.Core.Loading - package com.BombingGames.WurfelEngine.Core.Loading
 
com.BombingGames.WurfelEngine.Core.Map - package com.BombingGames.WurfelEngine.Core.Map
 
com.BombingGames.WurfelEngine.Core.Map.Generators - package com.BombingGames.WurfelEngine.Core.Map.Generators
 
com.BombingGames.WurfelEngine.Core.Map.Iterators - package com.BombingGames.WurfelEngine.Core.Map.Iterators
 
com.BombingGames.WurfelEngine.Core.SoundEngine - package com.BombingGames.WurfelEngine.Core.SoundEngine
 
com.BombingGames.WurfelEngine.MapEditor - package com.BombingGames.WurfelEngine.MapEditor
 
com.BombingGames.WurfelEngine.shooting - package com.BombingGames.WurfelEngine.shooting
 
CommandsInterface - Interface in com.BombingGames.WurfelEngine.Core
An interface for objeccts which can execute a Wurfel Engine command.
CompleteMap - Class in com.BombingGames.WurfelEngine.Core.Map
A map where every available data is stored in one big array.
CompleteMap(File, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
 
CompleteMap(File, Generator, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.CompleteMap
 
Console - Class in com.BombingGames.WurfelEngine.Core
The message system can manage&show messages (Line).
Console(Skin, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Console
 
Controllable - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
 
Controllable(byte, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Gameobjects.Controllable
 
Controller - Class in com.BombingGames.WurfelEngine.Core
A controller manages the map and the game data.
Controller() - Constructor for class com.BombingGames.WurfelEngine.Core.Controller
 
Coordinate - Class in com.BombingGames.WurfelEngine.Core.Map
A coordinate is a reference to a specific cell in the map.
Coordinate(AbstractMap, int, int, int) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Creates a coordiante refering to the given position on the map.
Coordinate(Coordinate) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Creates a new coordinate from an existing coordinate
CoreData - Class in com.BombingGames.WurfelEngine.Core.Gameobjects
A small block object hich stores only id and value and is only used for storing in memory.
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
 
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
 
cpy() - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
createSaveSlot(File, int) - Static method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
 
createSaveSlot(int) - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
 
CustomBlocks - Interface in com.BombingGames.WurfelEngine.Core.Gameobjects
 
customLoading(AssetManager) - Method in class com.BombingGames.WurfelEngine.Core.Loading.LoadingScreen
override and add items via AssetManager.load(java.lang.String, java.lang.Class)
CustomMapCVarRegistration - Interface in com.BombingGames.WurfelEngine.Core.Map
An interface to register custom cvars for the map cvar system.
CVar - Class in com.BombingGames.WurfelEngine.Core.CVar
CVars start with a small letter and are CamelCase.
CVar() - Constructor for class com.BombingGames.WurfelEngine.Core.CVar.CVar
 
CVar.CVarFlags - Enum in com.BombingGames.WurfelEngine.Core.CVar
 
CVARS - Static variable in class com.BombingGames.WurfelEngine.WE
The CVar system used by the engine.
CVarSystem - Class in com.BombingGames.WurfelEngine.Core.CVar
 
CVarSystem(File) - Constructor for class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
you have to manually call CVarSystem.load() to load from path.
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