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I

ignoreGameSpeed(boolean) - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.EntityAnimation
ignores the delta time of the game world. use this if you want to have an animation independent of game speed (e.g. slow motion.)
increaseCameraHandleCounter() - Method in class com.BombingGames.WurfelEngine.Core.Map.Chunk
 
increaseDrawCalls() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
When calling sprite.draw this hsould also be called for statistics.
init() - Method in class com.BombingGames.WurfelEngine.Core.AbstractMainMenu
Use init like the constructor.
init() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMainMenu
 
init(Controller) - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.GameViewWithCamera
 
init() - Method in class com.BombingGames.WurfelEngine.Core.Controller
This method works like a constructor.
init(int) - Method in class com.BombingGames.WurfelEngine.Core.Controller
This method works like a constructor.
init() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
 
init(Controller) - Method in class com.BombingGames.WurfelEngine.Core.GameView
Loades some files and set up everything.
init(GameView) - Method in class com.BombingGames.WurfelEngine.Core.Map.LoadMenu
 
init() - Method in class com.BombingGames.WurfelEngine.Core.View
initializes the view.
init() - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorController
 
init(Controller) - Method in class com.BombingGames.WurfelEngine.MapEditor.MapEditorView
 
init() - Static method in class com.BombingGames.WurfelEngine.shooting.Weapon
does nothing at the moment
initAndStartGame(Controller, GameView, LoadingScreen) - Static method in class com.BombingGames.WurfelEngine.WE
Initialize the main game with you custom controller and view.
initEngineCVars() - Method in class com.BombingGames.WurfelEngine.Core.CVar.CVarSystem
 
IntCVar - Class in com.BombingGames.WurfelEngine.Core.CVar
 
IntCVar(int) - Constructor for class com.BombingGames.WurfelEngine.Core.CVar.IntCVar
 
Intersection - Class in com.BombingGames.WurfelEngine.Core.Map
 
Intersection(Point, Vector3, float) - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Intersection
 
isActive() - Method in class com.BombingGames.WurfelEngine.Core.Console
Is the window open?
isClicked() - Method in class com.BombingGames.WurfelEngine.Core.BasicMainMenu.BasicMenuItem
Check if the mouse clicked the menuItem.
isClipped(Coordinate) - Method in class com.BombingGames.WurfelEngine.Core.Camera
get if a coordinate is clipped
isClipped() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
a block is only clipped if every side is clipped
isColiding() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
isFloating() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Is the object be affected by gravity?
isFullscreen() - Static method in class com.BombingGames.WurfelEngine.WE
Check if the game is running in fullscreen.
isFullWindow() - Method in class com.BombingGames.WurfelEngine.Core.Camera
Does the cameras output cover the whole screen?
isGettingSaved() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Is the oject saved on the map?
isHidden() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractGameObject
Returns true, when set as hidden.
isInDebug() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
 
isIndestructible() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
 
isInitalized() - Method in class com.BombingGames.WurfelEngine.Core.Controller
 
isInitalized() - Method in interface com.BombingGames.WurfelEngine.Core.GameManager
 
isInitalized() - Method in class com.BombingGames.WurfelEngine.Core.GameView
 
isInLiquid() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Is the character standing in a liquid?
isInMemoryArea() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
true if on chunk which is in memory
isInMemoryArea() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
Checks if the position is on the chunks currently in memory.
isInMemoryArea() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Checks if the coordiantes are accessable with the currently loaded Chunks (x,y,z).
isInMemoryArea() - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
isInMemoryAreaHorizontal() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractPosition
Checks if the position is on the chunks currently in memory.
isInMemoryAreaHorizontal() - Method in class com.BombingGames.WurfelEngine.Core.Map.Coordinate
Checks if the coordiantes are accessable with the currently loaded Chunks (horizontal only).
isInMemoryAreaHorizontal() - Method in class com.BombingGames.WurfelEngine.Core.Map.Point
 
IslandGenerator - Class in com.BombingGames.WurfelEngine.Core.Map.Generators
Fenerates islands
IslandGenerator() - Constructor for class com.BombingGames.WurfelEngine.Core.Map.Generators.IslandGenerator
 
isLiquid() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
Check if the block is liquid.
isLiquid(byte, byte) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.CustomBlocks
Check if the block is liquid.
isModified() - Method in class com.BombingGames.WurfelEngine.Core.Map.AbstractMap
True if some block has changed in loaded chunks.
isMusicPlaying() - Method in class com.BombingGames.WurfelEngine.Core.EngineView
Check if music is playing
isNeedingRebuild() - Method in class com.BombingGames.WurfelEngine.Extensions.Minimap
 
isObstacle() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
 
isObstacle() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
 
isObstacle(byte, byte) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.CustomBlocks
 
isObstacle() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.HasID
Is this object an obstacle or can you pass through?
isObstacle() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
isOnGround() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
Is the entity laying/standing on the ground?
isOnGround() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.MovableEntity
Checks if standing on blocks.
isShadingPixelBased() - Method in class com.BombingGames.WurfelEngine.Core.LightEngine.LightEngine
The light engine can shade the world pixel based or vertext based.
isTransparent() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.AbstractEntity
 
isTransparent() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.CoreData
 
isTransparent(byte, byte) - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.CustomBlocks
 
isTransparent() - Method in interface com.BombingGames.WurfelEngine.Core.Gameobjects.HasID
Can light travel through object?
isTransparent() - Method in class com.BombingGames.WurfelEngine.Core.Gameobjects.RenderBlock
 
isVisible() - Method in class com.BombingGames.WurfelEngine.Core.DevTools
Is the diagramm visible?
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