Package | Description |
---|---|
com.badlogic.gdx.graphics.g3d.particles | |
com.badlogic.gdx.graphics.g3d.particles.batches | |
com.badlogic.gdx.graphics.g3d.particles.renderers |
Modifier and Type | Method and Description |
---|---|
Array<ParticleBatch<?>> |
ParticleSystem.getBatches() |
Modifier and Type | Method and Description |
---|---|
void |
ParticleSystem.add(ParticleBatch<?> batch) |
Modifier and Type | Method and Description |
---|---|
void |
ParticleEffect.setBatch(Array<ParticleBatch<?>> batches)
Assign one batch, among those passed in, to each controller.
|
Constructor and Description |
---|
ParticleEffectLoadParameter(Array<ParticleBatch<?>> batches) |
ParticleEffectSaveParameter(FileHandle file,
AssetManager manager,
Array<ParticleBatch<?>> batches) |
Modifier and Type | Class and Description |
---|---|
class |
BillboardParticleBatch
This class is used to render billboard particles.
|
class |
BufferedParticleBatch<T extends ParticleControllerRenderData>
Base class of all the batches requiring to buffer
ParticleControllerRenderData |
class |
ModelInstanceParticleBatch
This class is used to render particles having a model instance channel.
|
class |
PointSpriteParticleBatch
This class is used to draw particles as point sprites.
|
Modifier and Type | Class and Description |
---|---|
class |
ParticleControllerRenderer<D extends ParticleControllerRenderData,T extends ParticleBatch<D>>
It's a
ParticleControllerComponent which determines how the particles are rendered. |
Modifier and Type | Field and Description |
---|---|
protected T |
ParticleControllerRenderer.batch |
Modifier and Type | Method and Description |
---|---|
boolean |
ParticleControllerControllerRenderer.isCompatible(ParticleBatch batch) |
boolean |
BillboardRenderer.isCompatible(ParticleBatch<?> batch) |
boolean |
ModelInstanceRenderer.isCompatible(ParticleBatch<?> batch) |
abstract boolean |
ParticleControllerRenderer.isCompatible(ParticleBatch<?> batch) |
boolean |
PointSpriteRenderer.isCompatible(ParticleBatch<?> batch) |
boolean |
ParticleControllerRenderer.setBatch(ParticleBatch<?> batch) |